![]() ![]() If you plan on using JOAT level tracking then you must be human. Note: JOAT is a human racial(20 in all skills even if it doesn't show). Two types of players rarely yield anything good, the PvP type who never carry valuables and the thief type who don't carry valuables unless they just jacked them. Since other stealthers that you encounter in the places you will likely be are likely to be thieves you won't profit much from them anyway. You're either tracking a stealther in which case 100 is best or you're not in which case the 20 from JOAT is fine. I recommend having either the JOAT 20 skill or 100 skill in tracking, anything in between is a waste imo. JOAT(Jack of all trades) tracking is good too. This is just to help some people break away from the 'gotta build my thief with max kill' mentality. Chiv is another option though Karma makes it weak. 60 heal/anat for a chance to cure some of those pesky poison revealing effects. Fencing, of course, but without tactics it's for weapon effect and not for damage dealing. Focus IS a combat skill, it lets you run minimal dexterity on the template without running out of stam as quickly Paralyzing blow is a nice escape tool too, or a 'stand there while I rob you' tool. It doesn't need tactics to be effective and lets you kill pesky lower level mobs that aggro. Wrestling IS a combat skill and at 70/90 skill Disarm is nice, if you see someone with an uninsured or cursed weapon(good ol days). Several skills thus become very interesting as stuffing candidates Remember: Ninjitsu, last I checked, is not a combat skill and with a rating of 0 combat you get hit(a lot) more easily. Don't forget about the DCI cap increase items to raise it to 50 or higher Hit cap int + MR and stuff as much mana on there as possible to run shadow mastery almost non-stop Stuff skill points into the suit to hit 880 skill for an extra skill at 120 ![]() Because you don't need to fight you can focus on building a wicked defensive suit. That's why I suggest you don't gimp your thief by giving him fight skills at all, full defense is, imo, much better. You are not going to kill anyone but the occasional Tramellite that wanders into Fel. Gravy: A thief needs empty hands to steal so a template is gimped right off the start, even more so when you need to sink so many points into thief skills. Cap resists, stats and DCI, anything else is gravy. This template is cheap too, without fight you don't need much of anything on the template at all. Shadowstrike is nice but tracking/detect is nicer for my gameplay style. You can't be red and in the thief guild and besides shadowstrike there's no reason to try and add fight to a template. No points placed in fight, I figure if I need to fight I'm doing it wrong. Player thief, minus the PvP, works great at idocs too You can go higher or lower depending on what you want to do with your other skills. 106 Magery to not fail 7th circle spells. 107.5 Ninja minimum to not fail llama form, so you have a little room there (I'd go 120, but you have the option). With +skill items/jewels, you can do a lot with that.ħ5 minimum stealth to not fail in meddable armor. That adds up to 580 if you stick with minimums, so you have another 140 points to play with. And you probably want hiding/stealth/ninja as well. When you say champ spawns, I assume you mean stealing scrolls from players? So if you want to do pvp stealing, then you need snooping. Mage/music/Provo or peace seems like it might be fun. So you can put whatever other pvm skills you want on there. Maybe Detect Hidden if you want to steal from Exodus boxes. All you really need is 120 stealing (after bonuses) and 100 lockpicking. If you're just looking to steal from dungeons and lockboxes, you have a lot of options. ![]()
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